﻿using GameEntitySystem;
using TemplatesDatabase;

namespace Mekiasm
{
    public class ComponentFluidWire : ComponentEnergyMachine
    {
        public ComponentFluidWire()
        {
            AllowChangeItemMode = false;
            AllowChangeGasMode = false;
            AllowChangeFluidMode = true;
            AllowChangeElectricMode = false;
        }

    }
}
